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This is why inputting confidential information into AI’s is a mistake that unfortunately, a lot of people are making. EVERY prompt, EVERY generation, and (by the looks of it) all game files. Not everyone has a $1M budget to build a high-end title like Stardew Valley or Celeste, this levels the playing field. You said the cost is cheaper than ChatGPT but GPT plus is $20 a month which is the same as your pro version.image1268× KB You seem to have massive experience on Roblox development just like me as you mentioned “Rojo”, and might not need this product. For advanced coders, ECS framework is coming soon.
This is an amazing update! I’d would also like to see an update to Robloxs lighting engine. Nice I use unions for all my builds, so this is going to help out a lot! Any idea when this will start rolling out to live servers? When will this feature arrive for viewport frames/if it’s ever planned? You can also compare the impact of Occlusion Culling by turning it on/off in the Beta Feature menu (requires a Studio restart).
Games with mild repeated violence (most Roblox games with violence) aren’t age gated by default; parents can manually restrict children from accessing games with any violence, but this is probably a fraction of a percent of users. I was working on an in development build of my game and set up the Questionnaire prematurely and put “Strong Language” When my game only contained a baseplate, Assets, and No code. I later get an email saying I need to update the questionnaire on all of my experiences or I risk moderation. Recently you guys added an update for “sensitive topics” and said in the devforum post to update the questionnaire only if our experiences contained sensitive topics.
The default minimum age is generally based on content descriptors generated from the experience questionnaire, but can be adjusted based on creator settings, user settings, or parental controls. You can still edit and test unrated experiences in Studio, and you can restore public access at any time by completing the questionnaire. To ensure your experience remains playable for users, simply complete the Maturity & Compliance questionnaire for unrated experiences by September 30. We believe every public experience on Roblox should have a content maturity label so users and parents can make informed decisions about experiences they play.

  • This change is live now on the web, and coming soon on the mobile app.
  • Some will be removed in an update tonight to help condense wasted space and bandwidth.
  • Will there be some form of considering to alter the Age Surveys for Restricted experiences when they update their surveys?
  • There is no reason to do this, this will permanently stop us accessing old games, there are simply far too many for us to tell you to unlock, that’s a bandaid solution to this abysmal decision.
  • However, since your AI also contains some of the same issues, it is also subject to the same critiques.
  • As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.

Changes

Also, we are looking for QA members, come apply with this form! This update was mostly focused on the big 1st wave of redesigning the configuration menu. Has been fixed as of this commit, if you continue to have any issues please let me know!
Older Roblox games are lightly active and not all of them are popular, there needs to be a better way to go with this. So far all i can see this doing is just mess up old/abandoned experiences for no real benefit. While this isn’t a entirely bad move i believe that this move specifically misses the point of the entire issue people have been trying to signal to you all.
Over the coming updates there will be lots of small UX refactors to make better use of space and shrinking things down. Hey there, amazing job on Administer; I have to give you props that it is well-built and definitely has a bright future ahead of it. For example, even though I can’t stop you please do not literally just rip code for your own admin system. I couldn’t do it alone – huge thanks to the other people who make Administer and regular releases possible Please make sure to test your code before pushing it.

How to Find and Update the Maturity & Compliance Questionnaire for an Experience

  • These changes will enable users and parents to make better decisions on the content they engage with – making Roblox a better place for everyone in our community.
  • Furthermore, merely a month for all developers to update all their experiences?
  • We’re basically forced to shut down the chat in our own experiences.
  • You can customize a lot of the views and how the system operates just for your game.Administer is secure.
  • Tens of millions of daily active users have already completed an age check, and we expect many more to follow.
  • Most people give up before reaching proficiency because of the steep learning curve and lack of accessible mentors or documentation.
  • Hey there, amazing job on Administer; I have to give you props that it is well-built and definitely has a bright future ahead of it.

This is effectively you collecting entire games at this point. Stardew Valley was made by a single guy, without a game engine, you are using a game engine and it’s one of the easiest in the world and you still need AI, Are we deadass gang? The main issue I have with this or any (current) public AI, all content is collected and stored. It’s not “AI slop”; it’s about empowering people to focus more on creativity than on technical barriers like programming.
A character, a storyline, a mechanic, an entire game. For a small price a game can be requested, and the machine obeys. Products like these will ruin the industry. Do you deadass need AI to make game’s of this quality too?

Age Check Requirement to Chat Now Live Globally

But what about Blox Fruits and 99 Nights in the Forest using weapons? To me I feel like if an Restricted Experience (17+) Changes their survey a Moderator has to Manually check and validate it’s okay for Roblox. To me this is considered a huge oversight as I tried updating the questionnaire and it being completely unchangeable. I’d like to ask questions regarding restricted 17+ Experiences, as there is NO WAY to reinstate any other age rating below 17+ if you click yes into specific questions in the survey by mistake. Well, that is definitely a good reason and I stand corrected on Grow a Garden if they have implemented that, but what about Blox Fruits and 99 Nights in the Forest using weapons? So i really have to ask what is the issue this is trying to fix exactly?

How to Optimize Your Experience for Age-based Chat

I LOVE the planet heating up because because people cant be bothered to make games on their own! I have over 9 years of experience making Roblox games now. Every users now gets 1M free tokens/month to use a purpose-built AI assistant just for Roblox game creation. No idea why it was like this in the first place but the issue has been fixed and I’ve wiped the entries clean so it’s like it never happened. Just noticed a bit of a security issue with places on the app server. + Fixed an issue which would cause the app to freeze when you looked up a player which had not existed+ Fixed an issue which would cause data to not save if you sent a note
Another thing is that this will affect older showcase games or open source places like Iris – Demonstration You seriously are disconnected from the platform if you think most developers have the time in a month to answer a questionaire for every game they’ve ever made, a lot of smaller developers simply do not have the time! There is no reason to do this, this will permanently stop us accessing old games, there are simply far too many for us to tell you to unlock, that’s a bandaid solution to this abysmal decision. We shouldn’t need to update questionaires if our answer still results in the same age rating. Unless there was a recent change made, games with mild repeated violence were always rated as 9+. At the end of the day, the Roblox playerbase is large and diverse enough that there will always be an audience for your game, regardless of what age restrictions or other maturity limits you add.

The new infrastructure will enhance the Roblox experience for millions of users in Brazil, providing improved performance and reduced latency nationwide. How can I communicate with users in my experience? If chat is essential to your gameplay, you can increase the weight of the Text Chat signal with Custom Matchmaking to group players who are able to talk to one another.

Usually i disagree with the word “ragebait” but continuously ignoring all of us and having this be the FIRST thing back from the new years has to literally be satire because ??? What will a user see if they walk up to another user they cannot chat with? Check out https://www.redlion.casino/ our Matchmaking Experiment Guide for setup instructions. Last month we launched the Text Chat signal and integrated it into the default matchmaking settings for every experience.
This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. What a garbage excuse of a “safety” feature It’s so over, we are cooked… goodbye roblox.
Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’re basically forced to shut down the chat in our own experiences. Sharing my socials inside a game helps me build my community and get bug reports in a timely manner. As we mentioned last month, there will be similar age check requirements for other surfaces on Roblox where users can communicate or interact. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon.

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